Posts Tagged “racing”

Flatout: Ultimate Carnage

Imagine that RC Pro-Am wasn’t fun. That’s the game in a nutshell. It’s basically a really lame driving game with floaty controls that tease you into thinking they work properly. It has a lame ‘break things’ gimmick, and it’s not even fun enough to make it worth playing to buy upgrades and new cars.

The only decent thing about it is the car damage model, which lets you screw up a car pretty nicely… it’s not a save grace tho. It’s like a fat chick with a nice watch, or something.

Verdict:
Play with mercury instead.

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The best damage modeling ever in a racing video game? Colin McRae 04. If only it had a demolition mode.

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Need For Speed: Prostreet is kind of meh. The graphics are alright, but I see jaggies. The driving physics are wierd, even for a more arcady racer. There’s no point to having more than one car of each race type. The story is kinda crap. The game mechanic is kinda monotonous. I can’t see playing this with anyone else. Most of the reason I’m still playing it it for the achievements.

Right, achievements don’t make bad (or meh) games better, but they give them a bit more play-value.

Verdict:
Definitely Rent it.

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